Life is stressful even when you don’t hunt monsters for a hobby. Sometimes you just need to take the edge off.
Effect: When your character imbibes too freely, he makes a Resolve + Stamina roll. Failure means that he progresses to the next level of drunkenness as detailed below. On a dramatic failure, he progresses two levels.
- Tipsy: You’re just a little buzzed. Take a +1 to all rolls involving a social skill, and -1 to all other rolls.
- Drunk: Take +2 to all rolls involving a social skill, and a -2 to all other rolls. If you are the target of a resisted roll while drunk, your Resistance traits are lowered by 1 for the purpose of determining your opponent’s die pool.
- Hammered: Take +2 to all rolls involving a social skill, and a -3 to all other rolls. If you are the target of a resisted roll while drunk, your Resistance traits are lowered by 2 for the purpose of determining your opponent’s die pool.
- Unconscious: There’s a limit, and you’ve hit yours. Spend the next 8 hours sleeping it off.
If you enter combat while Drunk, treat this Condition as a Tilt. Any penalties your character is suffering to Resistance traits also apply to Speed.
Beat: Fail a roll due to penalties imposed by this Condition, or be otherwise inconvenienced by your drunken antics.
Resolution: Get a full night’s sleep, or, if staying awake, wait 8 + (1 per level of drunkenness) hours to get it out of your system.
Special: If something appropriately dramatic or startling happens to your character while he’s Drunk, he may reflexively spend a Willpower point to reduce his level of drunkenness by 1.